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Thread Statistics | Show CCP posts - 1 post(s) |

Kiyohime Ronuken
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Posted - 2011.05.16 14:58:00 -
[1]
Edited by: Kiyohime Ronuken on 16/05/2011 14:59:30 Good Change. *CCP* If you want to help add some variety to these missions - it might help to include the occasional 'bonus' in missions. Doing this will help keep 'single minded' missions from becomming too dull.
For example - you're mining away, filling your hold to complete a mining mission. Suddenly you notice a little red + appear on your screen. Your mission agent convos you saying "That's the notorious Angel pirate so-and-so... kill him and bring me the (insert item here) he's carrying and I will see you are suitably rewarded." This might require some tweaks to the mission mechanic but I think it would help keep things interesting, and give my drones something to do.
This might be harder in courrier missions, but I still think it could be done. You get to your end point and your agent says... "Yeah - about that 5000 M3 you were supposed to haul - well we had a production overage and it's actually 7500 M3 - if you can take the entire cargo we'll pay a bonus, if not you can take the original amount at the originally-contracted rate." etc.
It would take some content development on your part but I think it would help keep things interesting.
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Kiyohime Ronuken
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Posted - 2011.05.16 15:08:00 -
[2]
Another way courrier missions could get help is directing -them- through accelleration gates. So - let's say you're doing what you'd actually DO in low/nullsec on an escorted mission - you have some NPC guys in a pocket fighting other NPC guys - you get convos telling you when to warp - if you warp in too early - you get some agro and hope your tank holds. Warp in too late your your friends might all be dead. It would definitely reward the T2 hauler pilots suitably...
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Kiyohime Ronuken
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Posted - 2011.05.16 15:30:00 -
[3]
Not everyone wants to play this game in constant 'freak out' mode. Some folks are happy to mine, carry stuff, develop their character and maybe occasionally pew-pew. Lots of us play to relax, not to be on the 'bleeding edge'. Don't Judge - you have absolutely ZERO idea what goes on in people's lives and why they choose to play they way they do.
The point is it is THEIR choice.
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Kiyohime Ronuken
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Posted - 2011.05.16 16:23:00 -
[4]
Yeah - move all L4s to lowsec so you pirates have someone to shoot at? SERIOUSLY?! C'mon - WHY should someone who wants to do something worth doing have to put up with that? Its not like they don't already have:
Outright thieves. Griefers. Can Flippers. Salvage Ninjas.
I've got another idea - let's move all PIRATES out to 0.0 so WE can have something -else- to shoot at. Let's see if the shoe fits on that foot.
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Kiyohime Ronuken
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Posted - 2011.05.16 16:45:00 -
[5]
Have I heard of risk vs reward? Care to come risk your ship vs concord for the reward of blowing someone up?
For many the answer is YES. If for you the answer is NO then clearly I'm not the one with a difficulty in concept comprehension.
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Kiyohime Ronuken
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Posted - 2011.05.16 17:43:00 -
[6]
I could point out that the risk in W-Space is even higher for potential invaders. No way to know how many people are logged off in there. One small pos could mean 3-4 people or 100+ alts logged off ready to fight - or even logged IN.
The risk for the invader is being stranded, cut off and trapped with loss of all ships and pods. Sure it happens all the time that a few invaders crush a small pos and set up shop themselves. Then again sometimes big groups get their guts stomped out wholesale. That's why it's RISK not 'certainty of utter doom'.
Anyhow - you're not talking risk vs reward. You're talking about changing the DEGREE of risk already present.
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Kiyohime Ronuken
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Posted - 2011.05.16 18:13:00 -
[7]
Which part was I wrong about? Is there no risk for those invading WH space?
POSes never get lost in WH space?
Bigger alliances never stumble upon WHs and blow up the inhabitants for lols?
Small groups set up shop in WHs and make isk?
Big attacking gangs get WHs collapsed on them, trapping them inside and get pwnd or suicide out (not everyone's smart enough to bring a separate, non-combat scanning cloakie-ours got decloaked on an 'out' by a can and popped by a dramiel)?
None of those ever happens? I've been there when they have ALL happened but OK.
Sorry - not to hijack the thread but don't presume to know where I have and have not been nor what I have or have not done.
If your experience is different FINE - post it as such. There's no need to be rude.
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Kiyohime Ronuken
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Posted - 2011.05.16 20:12:00 -
[8]
Assigning player intelligence by the sec status of the systems they game in has always been an invalid argument of generalizations and name-calling. Enough of this, already. This is not a thread for name calling - nor should any exist.
I'd love nothing more than to see low-sec made more playable, 0.0 made less mind-numbing for the carebears (yay - fighter takes out last rat BS... woo - strip miners cycle) and ALL regions given something that WILL challenge all of us who choose to PVE: CONTENT.
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